The Goblin Mage, not deterred, jumps into the fountain. The Runt stuck his finger in, nothing happens. Using the Delve book, it was an illusion of entrails in the glowing water, and the 1st bladed weapon would become a +1. I may have to do some additional adjustments so that the next foe they kill does not become a zombie! I decided that they needed to be sentient to become a zombie. I now realize that this zombie ring needs to have some limitations. Who was already dead from the last game, but the Runt has this zombie ring he found.Īfter finishing off the lion, I was asked if they could make a zombie from the lion. As The Runt and his zombie steed/werewolf actually did more damage, the lion turned on them the next turn, and did manage to finally kill poor Agaric. The rest of the party, with the exception of Nova moved in to attack. The lion attacked their guide, who did manage to get one bow shot off before getting swatted by the creature! It almost killed her despite her leathers but fortunately I only rolled a bit below average for 2D of damage. And I used the lion card from the Decks of Destiny so had the stats all ready and everything. Unfortunately, the 1st encounter turned out to be a desert lion! Oddly I had a lion mini already on the table as it was a stand-in for the Lamia. They both seemed to like the random aspect of exploring a bit. Post game recap: well, things took an unexpected turn. The father really looks forward to playing, as do I.
I just stuffed the rolls with pecans and will hope for the best. I did mess this batch up a bit: forgot the tablespoon of oil in the dough and forgot to add the pecans to the filling. Very similar to Cinnabons but with sweet potatoes. Yeah, I see what I did there!įinally, I am bribing them to show up and made some sweet potato rolls. Just that he now has his bees make their own liquid gold: honey. In fact, I'll have him give the adventurers a couple of healing potions and whatever non-gold treasures they find to find the place. The idea was that the new character was going to have fallen through a gate by accident and Eriznock wants whoever is inside that ruin, disturbing his bees, out of there. But there are more gates around, including one in the current adventure. It was planned to flesh her out more and make her a long-running thorn in the adventurers lives. Unfortunately, they managed to kill her off before she could escape through a Gate. She was a magic user that used eyes to spy on things as well as portals. I'll also be bringing back the sister of one of their early foes: Tressa Mountainsunder, sister to Vakkekara Mountainsunder. I may bring some additional random books and decks to the table just because I have them and really want to use the things I get. Gathered up the minis and put them in a box, prepared some pouches with the treasures to find, and have some general hand-written notes. I'll be doing some random monster rolls though I did pick up a few I did want to have in there. I'll roll the stuff up when they get there. The map is keyed as D1/4 for Delve 1, page 4. Printed out a Dyson map with three levels on some tabloid paper, made some notes in the margin, and used the 2 volumes of Delve magazine for some random things. He goes to town with his honey to trade and pick up any other supplies he may need, but generally keeps to the ruins several miles north of my little trade town. A grump bee-keeping Druid who lives in the southern Kalor desert, just a bit north of Windemere. I created a character around a mini I have (and did not paint anywhere near the image below). Then used a wax seal to seal that up: this will be something they find in the building. I found a good map and printed that out, as well as hand-making a different map on a large sheet of crinkled shipping paper. I spent a couple hours Saturday doing some prep work: re-reading where we left off, figuring out a possible adventure, and then digging through the minis to find some that will work as well as spark some ideas. I'll just rework that, but I had a plan with props and everything.
I had started an adventure to bring in a new character as the werewolf is now a zombie werewolf being ridden by the Goblin mage, the Runt.
Sadly, only one son will show up, so the role playing will be all that more challenging. Which is great as I've finished (with a thud honestly) running the Apex game. Unfortunately, he has been working way too much as of late, so we're switching back for a bit to me running a game. Even more fun, it is all taking place in an expanded shared world. For a new GM, he is doing really well and we've had some great adventures. Work schedules can be rough: my Sunday group, in which we play The Fantasy Trip, alternates every few weeks as to who is running the game.